Create a virtual canvas where users can draw and paint using HTML5 canvas and JavaScript.

Hey , I am Ajink in this post we will create a virtual canvas where you can draw and paint using html5 and javascript !

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Virtual Canvas</title>
    <style>
        body {
            font-family: 'Arial', sans-serif;
            margin: 0;
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            height: 100vh;
            background-color: #f4f4f4;
        }

        #toolbox {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            background-color: #fff;
            padding: 10px;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);
            z-index: 1000;
            display: flex;
            justify-content: space-between;
            align-items: center;
        }

        canvas {
            border: 1px solid #000;
            margin-top: 60px; /* Adjusted to accommodate the fixed toolbox */
            cursor: crosshair;
            width: 100%; /* Make canvas responsive */
            max-width: 800px; /* Limit canvas width for larger screens */
        }

        #colorPicker,
        #brushSize,
        #imageInput,
        button {
            margin-right: 10px;
            padding: 5px 10px;
            font-size: 14px;
            cursor: pointer;
            border: none;
            border-radius: 5px;
        }

        #controls {
            display: flex;
            flex-wrap: wrap;
            justify-content: flex-end;
            align-items: center;
            margin-top: 10px;
        }

        input[type="range"] {
            width: 150px;
        }
    </style>
</head>
<body>
    <div id="toolbox">
        <div>
            <input type="color" id="colorPicker" value="#000000">
            <label for="brushSize">Brush Size:</label>
            <input type="range" id="brushSize" min="1" max="20" value="5">
        </div>
        <div>
            <button onclick="clearCanvas()">Clear</button>
            <input type="file" id="imageInput" accept="image/*">
        </div>
    </div>
    <canvas id="myCanvas" width="800" height="600"></canvas>

    <script>
        document.addEventListener('DOMContentLoaded', function () {
            var canvas = document.getElementById('myCanvas');
            var context = canvas.getContext('2d');
            var painting = false;

            var colorPicker = document.getElementById('colorPicker');
            var brushSizeInput = document.getElementById('brushSize');
            var imageInput = document.getElementById('imageInput');

            canvas.addEventListener('mousedown', startPainting);
            canvas.addEventListener('mouseup', stopPainting);
            canvas.addEventListener('mousemove', paint);
            colorPicker.addEventListener('input', setColor);
            brushSizeInput.addEventListener('input', setBrushSize);
            imageInput.addEventListener('change', pasteImage);

            canvas.addEventListener('touchstart', function (e) {
                startPainting(e.touches[0]);
            });
            canvas.addEventListener('touchend', stopPainting);
            canvas.addEventListener('touchmove', function (e) {
                paint(e.touches[0]);
                e.preventDefault();
            });

            context.lineWidth = 5;
            context.lineCap = 'round';
            context.strokeStyle = '#000';

            function startPainting(e) {
                painting = true;
                paint(e);
            }

            function stopPainting() {
                painting = false;
                context.beginPath();
            }

            function paint(e) {
                if (!painting) return;

                context.lineTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
                context.stroke();
                context.beginPath();
                context.moveTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
            }

            function setColor() {
                context.strokeStyle = colorPicker.value;
            }

            function setBrushSize() {
                context.lineWidth = brushSizeInput.value;
            }

            function pasteImage(e) {
                var file = e.target.files[0];

                if (file) {
                    var reader = new FileReader();
                    reader.onload = function (event) {
                        var img = new Image();
                        img.onload = function () {
                            context.drawImage(img, 0, 0, canvas.width, canvas.height);
                        };
                        img.src = event.target.result;
                    };
                    reader.readAsDataURL(file);
                }
            }

            function clearCanvas() {
                context.clearRect(0, 0, canvas.width, canvas.height);
            }
        });
    </script>
</body>
</html>
Ajink Gupta
Ajink Gupta
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