CG (Computer Graphics )Programs in Mumbai University’s Semester 3 Engineering

In this article i have shared all programs of computer graphics that i done during my practicals and it will surely help you

1 To implement DDA Algorithm for Drawing a Line Segment between two Given end Points A(x1,y1) and B(x2,y2) . { Computer Graphics }

#include<stdio.h>
#include<graphics.h>
#include<math.h>
void main()
{
float x,y,x1,y1,x2,y2,dx,dy,length;
int i,gd,gm;
clrscr();
printf("Enter the value of x1 :\t");
scanf("%f",&x1);
printf("Enter the value of y1 :\t");
scanf("%f",&y1);
printf("Enter the value of x2 :\t");
scanf("%f",&x2);
printf("Enter the value of y2 :\t");
scanf("%f",&y2);

detectgraph(&gd,&gm);
initgraph(&gd,&gm,"\\tc\\BGI");

dx=abs(x2-x1);
dy=abs(y2-y1);

if (dx >= dy)

{
length = dx;
}
else
{
length = dy;
}
dx = (x2-x1)/length;
dy = (y2-y1)/length;
x = x1 + 0.5;  
y = y1 + 0.5;  
putpixel (x, y, 15);
i = 1;  
while(i <= length)
{
x = x + dx;
y = y + dy;
putpixel (x, y, 15);
i = i + 1;
delay(100);  
}
getch();
closegraph();
}

2 To implement Bresenham’s Line Drawing Algorithm

#include<stdio.h>
#include<graphics.h>
#include<math.h>
#include<conio.h>
void main()
{
float x,y,x1,y1,x2,y2,dx,dy,e;
int i,gd,gm;
clrscr(); 
printf("Enter the value of x1 :\t");
scanf("%f",&x1);
printf("Enter the value of y1 :\t");
scanf("%f",&y1);
printf("Enter the value of x2 :\t");
scanf("%f",&x2);
printf("Enter the value of y2 :\t");
scanf("%f",&y2); 
detectgraph(&gd,&gm);
initgraph(&gd,&gm,"c:\\tc\\BGI");

dx=abs(x2-x1);
dy=abs(y2-y1); 
x = x1;
y = y1;
putpixel (x, y, 15) ;

e = 2 * dy-dx;

i = 1; 
do
{
while(e >= 0)
{
y = y + 1;
e = e - 2 * dx;
}
x = x + 1;
e = e + 2 * dy;
i = i + 1;
putpixel (x, y, 15);
}
while( i <= dx);
getch();
closegraph();
}

3 To implement Midpoint circle

#include<stdio.h>
#include<graphics.h>
#include<math.h>
void main()
{
float p;
int i,gd,gm,x,y;
int r; 
detectgraph(&gd,&gm);
initgraph(&gd,&gm,"\\tc\\bgi");

printf("Enter the radius of the circle :");
scanf("%d",&r);

x=0;
y=r;
p = 1.25 - r;
do
{
putpixel(200+x,200+y,15);
putpixel(200+y,200+x,15);
putpixel(200+x,200-y,15);
putpixel(200+y,200-x,15);
putpixel(200-x,200-y,15);

putpixel(200-x,200+y,15);
putpixel(200-y,200+x,15);
putpixel(200-y,200-x,15);

if (p < 0)
{
x = x+1;
y = y;
p = p + 2*x + 1;
}
else
{
x= x+1;
y= y-1;
p = p + 2*(x-y) + 1;
}
delay(100);
}
while(x < y);
getch();
closegraph();
}

4 To implement area filling (flood fill)

#include<stdio.h>
#include<graphics.h>
#include<conio.h>

void flood(int, int, int, int);
void main()
{int gd,gm;

detectgraph(&gd,&gm);
initgraph(&gd,&gm,"\\tc\\bgi");

rectangle(50,50,100,100);
flood(55,55,4,15);
getch();
closegraph();
}

void flood(int seed_x,int seed_y,int foreground_col,int background_col)
{
if(getpixel(seed_x,seed_y)!= background_col &&
getpixel(seed_x,seed_y)!= foreground_col)
{
putpixel(seed_x,seed_y,foreground_col);
flood(seed_x+1,seed_y,foreground_col,background_col);
flood(seed_x-1,seed_y,foreground_col,background_col);
flood(seed_x,seed_y+1,foreground_col,background_col);
flood(seed_x,seed_y-1,foreground_col,background_col);

flood(seed_x+1,seed_y+1,foreground_col,background_col);
flood(seed_x-1,seed_y-1,foreground_col,background_col);
flood(seed_x+1,seed_y-1,foreground_col,background_col);
flood(seed_x-1,seed_y+1,foreground_col,background_col);
}
}

5 To implement bit map method for given character Genration

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
void main()
{
int gd=DETECT,gm,i,j;
int a[20][20]=
{{0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0},
{0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0},
{0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0},
{1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0},
{0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0},
{0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0}};

initgraph(&gd,&gm,"c:\\tc\\bgi");
for(i=0;i<19;i++)
{
for(j=0;j<19;j++)
{
if(a[i][j]==1)
putpixel(100+j,200+i,WHITE);
}
}
getch();

}

6 To apply Basic 2D Transformation(Translation , rotation , Scaling

#include<graphics.h>
#include<conio.h>
#include<math.h>
#include<stdio.h>

   int main()
   {
   int i, x, y, tx, ty, sx, sy, angle=10, xmax, ymax, xmid, ymid, op;
   int gd,gm;
   float p1[10]=  {    50,50,
            100,50,
            100,100,
            50,100,
            50,50,
           };
   int pi[10];
   float b[3][3]={    1,0,0,
            0,1,0,
            0,0,1
        };
   int c[1][1];
   float a[1][1];
      printf("\nSelect the transformation : ");
      printf("\n1 : Traslation");
      printf("\n2 : Rotation");
      printf("\n3 : Scaling");
      printf("\n4 : Rotation about arbitrary point");
      printf( "\nEnter the option : ");
      scanf("%d",&op);
      switch(op)
      {
        case 1: printf("\nEnter x traslation : ");
                scanf("%d",&tx);
                printf("\nEnter y traslation : ");
                scanf("%d",&ty);

        b[0][0] = 1;
        b[0][1] = 0;
        b[0][2] = 0;

        b[1][0] = 0;
        b[1][1] = 1;
        b[1][2] = 0;

        b[2][0] = tx;
        b[2][1] = ty;
        b[2][2] = 1;

        break;
    case 2:     printf("\nEnter Rotation angle : ");
                scanf("%d",&angle);
        b[0][0] =cos(angle*3.142/180);
        b[0][1] =sin(angle*3.142/180);
        b[0][2] = 0;

        b[1][0] =-sin(angle*3.142/180);
        b[1][1] = cos(angle*3.142/180);
        b[1][2] = 0;

        b[2][0] = 0;
        b[2][1] = 0;
        b[2][2] = 1;

        break;
    case 3:     printf("\nEnter x scaling : ");
        scanf("%d",&sx);
        printf("\nEnter y scaling : ");
        scanf("%d",&sy);

        b[0][0] = sx;
        b[0][1] = 0;
        b[0][2] = 0;

        b[1][0] = 0;
        b[1][1] = sy;
        b[1][2] = 0;

        b[2][0] = 0;
        b[2][1] = 0;
        b[2][2] = 1;

        break;
    case 4:     printf("\nEnter x coordinate of arbitrary point : ");
        scanf("%d",&x);
        printf("\nEnter y coordinate of arbitrary point : ");
        scanf("%d",&y);
        printf("\nEnter Rotation angle : ");
        scanf("%d",&angle);

        tx = x;
        ty = y;

        b[0][0] =cos(angle*3.142/180);
        b[0][1] =sin(angle*3.142/180);
        b[0][2] = 0;

        b[1][0] =-sin(angle*3.142/180);
        b[1][1] = cos(angle*3.142/180);
        b[1][2] = 0;

        b[2][0] = -tx* cos(angle*3.142/180) + ty*sin(angle*3.142/180)+tx;
        b[2][1] = -tx* sin(angle*3.142/180) - ty*cos(angle*3.142/180)+ty;
        b[2][2] = 1;

      }
        detectgraph(&gd,&gm);
        initgraph(&gd,&gm,"\\tc\\bgi"); // Initialize graphics
    xmax = getmaxx();       // Get maximum x coordinate
    ymax = getmaxy();       // Get maximum y coordinate
    xmid = xmax/2;      // Get the center x coordinate
    ymid = ymax/2;      // Get the center y coordinate

    setcolor(1);
    line(xmid,0,xmid,ymax); // Draw y coordinate
    line(0, ymid, xmax, ymid);  // Draw x coordinate

      setcolor(4);
      for (i=0; i<8;i=i+2)
      {
      line(p1[i]+xmid,ymid-p1[i+1],xmid+p1[i+2],ymid-p1[i+3]);
      }
      for(i=0;i<9;i=i+2)
      {     a[0][0]=p1[i];
        a[0][1]=p1[i+1];
        c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+b[2][0];
        c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+b[2][1];
        pi[i]=c[0][0];
        pi[i+1]=c[0][1];
      }
  setcolor(15);
      for (i=0; i<8;i=i+2)
      {
      line(xmid+pi[i],ymid-pi[i+1],xmid+pi[i+2],ymid-pi[i+3]);
      }
      getch();
      closegraph();
      return 0;
   }

7 To implement Cohen sutherland Line Clipping Algorithm

#include<stdio.h>
    #include<conio.h>
    #include<stdlib.h>
    #include<dos.h>
    #include<math.h>
    #include<graphics.h>
     typedef struct coordinate
    {
    int x,y;
    char code[4];
    }PT;
    void drawwindow();
    void drawline (PT p1,PT p2,int cl);
    PT setcode(PT p);
    int visibility (PT p1,PT p2);
    PT resetendpt (PT p1,PT p2);
    main()
    {
    int gd=DETECT, gm,v;
    PT p1,p2,ptemp;
    initgraph(&gd,&gm,"\\tc\\bgi");
    cleardevice();
    printf("\n\n\t\tENTER END-POINT 1 (x,y): ");
    scanf("%d,%d",&p1.x,&p1.y);
    printf("\n\n\t\tENTER END-POINT 2 (x,y): ");
    scanf("%d,%d",&p2.x,&p2.y);
    cleardevice();
    drawwindow();
    getch();
    drawline(p1,p2,15);
    getch();
    p1=setcode(p1);
    p2=setcode(p2);
    v=visibility(p1,p2);
    switch(v)
        {
        case 0: cleardevice(); /* Line completely visible*/
                drawwindow();
                drawline(p1,p2,15);
                break;
        case 1: cleardevice(); /* Line completely invisible */
                drawwindow();
                break;
        case 2: cleardevice();  /* line partly visible */
                p1=resetendpt (p1,p2);
                p2=resetendpt(p2,p1);
                drawwindow();
                drawline(p1,p2,15);
                break;
        }
    getch();
    closegraph();
    return(0);
    }
 void drawwindow()
    {
    setcolor(RED);
    line(150,100,450,100);
    line(450,100,450,350);
    line(450,350,150,350);
    line(150,350,150,100);
    }
     void drawline (PT p1,PT p2,int cl)
    {
    setcolor(cl);
    line(p1.x,p1.y,p2.x,p2.y);
    }
     PT setcode(PT p)
    {
    PT ptemp;
    if(p.y<100)
    ptemp.code[0]='1'; /* TOP */
    else
    ptemp.code[0]='0';
    if(p.y>350)
    ptemp.code[1]='1'; /* BOTTOM */
    else
    ptemp.code[1]='0';
    if (p.x>450)
    ptemp.code[2]='1'; /* RIGHT */
    else
    ptemp.code[2]='0';
    if (p.x<150) /* LEFT */
    ptemp.code[3]='1';
    else
    ptemp.code[3]='0';
    ptemp.x=p.x;
    ptemp.y=p.y;
    return(ptemp);
    }
     int visibility (PT p1,PT p2)
    {
    int i,flag=0;
    for(i=0;i<4;i++)
    {
    if((p1.code[i]!='0')||(p2.code[i]!='0'))
    flag=1;
    }
    if(flag==0)
    return(0);
    for(i=0;i<4;i++)
    {
    if((p1.code[i]==p2.code[i]) &&(p1.code[i]=='1'))
    flag=0;
    }
    if(flag==0)
    return(1);
    return(2);
    }
     PT resetendpt (PT p1,PT p2)
    {
    PT temp;
    int x,y,i;
    float m,k;
    if( p1.code[3]=='1') /* Cutting LEFT Edge  */
    x=150;
    if(p1.code[2]=='1')  /* Cutting RIGHT Edge */
    x=450;
    if((p1.code[3]=='1')||(p1.code[2]=='1'))
    {
    m=(float) (p2.y-p1.y)/(p2.x-p1.x);
    k=(p1.y+(m*(x-p1.x)));
    temp.y=k;
    temp.x=x;
    for(i=0;i<4;i++)
    temp.code[i]=p1.code[i];
    if(temp.y<=350&&temp.y>=100)
    return(temp);
    }
    if(p1.code[0]=='1')  /* Cutting TOP Edge */
    y=100;
    if(p1.code [1]=='1') /* Cutting BOTTOM Edge */
    y=350;
    if((p1.code[0]=='1')||(p1.code[1]=='1'))
    {
    m=(float)(p2.y-p1.y)/(p2.x-p1.x);
    k=(float)p1.x+(float)(y-p1.y)/m;
    temp.x=k;
    temp.y=y;
    for(i=0;i<4;i++)
    temp.code[i]=p1.code[i];
    return(temp);
    }
    else
    return(p1);
    }

8 To implement Bezier Curve

#include <stdio.h>
    #include <graphics.h>
    #include <conio.h>
    #include<stdio.h>
    #include<process.h>
    int gd,gm,maxx,maxy;
    float xxx[4][2];

    /* Function to draw line from relative position
        specified in array xxx-----------------------*/

    void line1(float x2,float y2)
    {
    line(xxx[0][0],xxx[0][1],x2,y2);
    xxx[0][0]=x2;
    xxx[0][1]=y2;
    }
    /* Bezier function
    -------------------- */
    void bezier(float xb,float yb,float xc,float yc,float xd,float yd,int n)
    {
    float xab,yab,xbc,ybc,xcd,ycd;
    float xabc,yabc,xbcd,ybcd;
    float xabcd,yabcd;
    if (n==0)
        {
         line1(xb,yb);
         line1(xc,yc);
         line1(xd,yd);
        }
    else
        {
         xab = (xxx[0][0]+xb)/2;
         yab = (xxx[0][1]+yb)/2;
         xbc = (xb+xc)/2;
         ybc = (yb+yc)/2;
         xcd = (xc+xd)/2;
         ycd = (yc+yd)/2;
         xabc = (xab+xbc)/2;
         yabc = (yab+ybc)/2;
         xbcd = (xbc+xcd)/2;
         ybcd = (ybc+ycd)/2;
         xabcd = (xabc+xbcd)/2;
         yabcd = (yabc+ybcd)/2;
         n=n-1;
         bezier(xab,yab,xabc,yabc,xabcd,yabcd,n);
         bezier(xbcd,ybcd,xcd,ycd,xd,yd,n);
        }
    }

    /* Function to initialise graphics
    ----------------------------------- */
    void igraph()
        {
        detectgraph(&gd,&gm);
        if(gd<0)
            {
            puts("CANNOT DETECT A GRAPHICS CARD");
            exit(1);
            }
        initgraph(&gd,&gm,"\\tc\\bgi");
        }
       void  main()
        {
        int i;
        float temp1,temp2;
        igraph();

        /* Read two end points and two control points of the curve
        ---------------------------------------------------------- */
        for(i=0;i<4;i++)
        {
        printf("Enter (x,y) coordinates of point%d : ",i+1);
        scanf("%f,%f",&temp1,&temp2);
        xxx[i][0] = temp1;
        xxx[i][1] = temp2;
        }
        bezier(xxx[1][0],xxx[1][1],xxx[2][0],xxx[2][1],xxx[3][0],xxx[3][1],8);
        getch();
        closegraph();
    }

9 To implement Fractal Genration (koch Curve)

#include<stdio.h>
#include<graphics.h>
#include<stdlib.h>
#define SIN 0.86602540   // sin(60 degrees)


void koch(int x1, int y1, int x2, int y2, int m)
{
int xx, yy, x[5], y[5], lx, ly, offx = 50, offy = 300;

        lx = (x2-x1)/3;
        ly = (y2-y1)/3;
        x[0] = x1;              // Store point p0
        y[0] = y1;
        x[4] = x2;                               // Store point p4
        y[4] = y2;
        x[1] = x[0] + lx;                             // Store point p1
        y[1] = y[0] + ly;
        x[3] = x[0] + 2*lx;                      // Store point p3
        y[3] = y[0] + 2*ly;
        xx =  x[3] - x[1];                      // Translate point p2 to origin
        yy =  y[3] - y[1];
        x[2] =  xx*(0.5) + yy*(SIN);        // Perform rotation for point p3
        y[2] = - xx*(SIN) + yy*(0.5);
        x[2] = x[2] + x[1];                       // Perform inverse translation
        y[2] = y[2] + y[1];
    if(m>0)
    {
        koch(x[0], y[0], x[1], y[1], m-1);  // Recursive call to Draw part1
        koch(x[1], y[1], x[2], y[2], m-1);  // Recursive call to Draw part2
        koch(x[2], y[2], x[3], y[3], m-1);  // Recursive call to Draw part3
        koch(x[3], y[3], x[4], y[4], m-1);  // Recursive call to Draw part4
    }
    else
    {
        line(offx + x[0], offy + y[0] , offx + x[1], offy + y[1]);
        line(offx + x[1], offy + y[1] , offx + x[2], offy + y[2]);
        line(offx + x[2], offy + y[2] , offx + x[3], offy + y[3]);
        line(offx + x[3], offy + y[3] , offx + x[4], offy + y[4]);

    }
}
void main()
{
int n, gd, gm;
int x1 = 0, x2 = 550, y1= 0, y2 = 0;
/* Initialise graphics mode
---------------------------------- */
printf("\n Enter the level of curve generation : ");
scanf("%d", &n);
detectgraph(&gd,&gm);
initgraph(&gd,&gm,"\\tc\\bgi");
koch(x1, y1, x2, y2, n);             // Draw Koch curve

getch();
closegraph();
}

10 To implement program for projection of 3d object on projection Plane

#include <stdio.h>
#include <stdlib.h>
#include<graphics.h>
#include<conio.h>
void draw3d(int s,int x[20],int y[20],int d);
void main()
{
    int gd=DETECT,gm;
    int x[20],y[20],i,s,d;
    initgraph(&gd,&gm,"");
    printf("Enter the No of sides : ");
    scanf("%d",&s);
    for(i=0;i<s;i++)
    {
        printf("(x%d,y%d) :",i,i);
        scanf("%d%d",&x[i],&y[i]);
    }
    printf("Depth :");
    scanf("%d",&d);
    draw3d(s,x,y,d);
    getch();
    setcolor(14);
    for(i=0;i<s-1;i++)
    {
        line(x[i]+200,y[i],x[i+1]+200,y[i+1]);
    }
    line(x[i]+200,y[i],x[0]+200,y[0]);
    getch();//top view
    for(i=0;i<s-1;i++)
    {
        line(x[i],300,x[i+1],300);
        line(x[i],300+d*2,x[i+1],300+d*2);
        line(x[i],300,x[i],300+d*2);
        line(x[i+1],300,x[i+1],300+d*2);
    }
    getch();//side view
    for(i=0;i<s-1;i++)
    {
        line(10,y[i],10,y[i+1]);
        line(10+d*2,y[i],10+d*2,y[i+1]);
        line(10,y[i],10+d*2,y[i]);
        line(10,y[i+1],10+d*2,y[i+1]);
    }
    getch();
    closegraph();
}
void draw3d(int s,int x[20],int y[20],int d)
{
    int i,j,k=0;
    for(j=0;j<2;j++)
    {
        for(i=0;i<s-1;i++)
            line(x[i]+k,y[i]-k,x[i+1]+k,y[i+1]-k);
        line(x[i]+k,y[i]-k,x[0]+k,y[0]-k);
        k=d;
    }
    for(i=0;i<s;i++)
        line(x[i],y[i],x[i]+d,y[i]-d);
}

Ajink Gupta
Ajink Gupta
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